That alone makes it worth a look today, but Civilization IV: Complete ups the ante by bundling both expansions, Civ IV: Warlords and Civ IV: Beyond the Sword, for untold hours of gaming goodness. As a bit of icing on the cake, Complete also contains Sid Meier’s Civilization IV: Colonization, a remake of the classic given a Civ IV face lift. Sid Meier's Civilization IV: Warlords is the first expansion pack for the award-winning game that has become an instant world-wide hit. Paying homage to some of history's greatest military leaders, the expansion delivers six unique and interesting scenarios, giving players the chance to change the course of history with the help of their new powerful 'warlord' unit.
Though we managed to get it together enough last week to keep up our daily updates, we were really just playing the new expansion, Warlords. The new expansion offers a handful of minor changes to the standard game. The basic game has been enlarged with a new diplomatic relationship and a new Great General unit.
There are also two new units, three new Wonders and three new leader traits, six new civs and a handful of extra leaders. Several new scenarios are also included for players who'd like a break from the standard game.The six new civilizations include the Carthaginians, the Vikings, the Koreans, the Celts, the Ottomans and the Zulu. As longtime fans of the entire franchise, we're happy to see the Zulus are back but sad to see that the Babylonians didn't fit with the overall theme here. In any case, the decision about which civilizations and leaders to include (and which traits each possesses) is too subjective to criticize. Let's simply say that each of the civs and leaders that have been added to the game are significant enough to justify their inclusion, even if there are others that might be more worthy.The traits have all been shuffled around so that they're spread out pretty evenly among all the leaders.
Each of the three new traits fits the warlike nature o.